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Post by Leoneiros on Feb 21, 2012 17:19:18 GMT -5
~D20*8 +7=15
As you said before it should be no problem to take out a few kobolds and I assure you *looks him dead in his eyes* That even though we my not look it we have been doing this for some time and our team has delivered over 45 kobold heads before now as well as other fiends. Your kobolds are no different. You have a guarantee that we will succeed were others have failed and if they happened to take anything of value that belonged to you after we have slain each kobold I will personally deliver it if it is still in that cave. [OOC: Big Ass Lie LOL]
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Post by hogarhul on Feb 21, 2012 17:21:03 GMT -5
Dwarf God nicer than Orc God. Don't like Orc much.
I happy to help my town people! Hogar ready to go to Vandromar road!
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Post by Tylor on Feb 21, 2012 17:24:41 GMT -5
Leoneiros, Bhenn is overcome with your monologue and utterly convinced that you are the solution to his problem. He smiles a grisly smile and says,
"Good, I'm glad we've got some decent help around here. I still want to see proof you've cleared them out though. I don't care much for whats in the cave, we've already written it off. But I can afford to give you about 20 gold pieces for it, and I'll have a unique and well paid job for you when you return."
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Post by Leoneiros on Feb 21, 2012 17:28:39 GMT -5
There is one more thing before we leave you. Would you happen to know of anyone in the town that might have information on the cave and or the kobolds. Preparation is the seed to success. I would just like to cover all my bases.
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Post by Tylor on Feb 21, 2012 17:31:46 GMT -5
"I don't think there is anyone in town that... " He begins to cough violently and grabs his side. He wipes a little blood from his hand onto his bandages. After clearing his throat, and after his face returns to its normal color he continues,
"I don't think there is anyone that knows much more about it than me and the Mayor. No one has been out to the attack site from last night to see if any of last night's men made it back alive or if they are all dead. Some of them may yet be alive in that cave. There should be a trail that is pretty unused about 4 miles out of town off the west side of the road that should lead up to the cave a few more miles in."
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Post by isrealjacob on Feb 21, 2012 17:33:22 GMT -5
streetwise 1d20 (8)+7= 15
"one more question, what makes you think the Kobolds aren't acting alone?"
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Post by Leoneiros on Feb 21, 2012 17:34:01 GMT -5
Please we would all be a bit more at ease if you just let Hogar look at you. Or at least let us know if there is someone we can get to give you medical attention.
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Post by Tylor on Feb 21, 2012 17:39:38 GMT -5
streetwise 1d20 (8)+7= 15 "one more question, what makes you think the Kobolds aren't acting alone?" "Kobolds sometimes horde things for the dragons they worship. Yet this group seems to be looking for something. They raid much of our cargo and leave most of it behind. They are never this relentless, and organized, espeically in leaving their caves."He looks at Hogar-Hul, and in a semi-reluctanct manner says, "Oh alright, lets see if your half-orc can do anything for me. This damned gash isn't getting any better."
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Post by hogarhul on Feb 21, 2012 18:09:14 GMT -5
Gladly!
*Hogar ganders at the gash. With one hand grasping his holy symbol of Moradin, and the other tracing divine runes, a faint glow forms around the gash*
(using this power:
Encounter (Special) ♦ Divine, Healing, Runic Minor ActionClose burst 5 (10 at 11th level, 15 at 21st level) Target You or one ally in the burst Effect The target can spend a healing surge. Rune of Destruction You and each ally in the burst gain a +2 power bonus to damage rolls (+4 power bonus at 11th level and +6 power bonus at 21st level) until the end of your next turn. Rune of Protection You and each ally in the burst gain a +1 bonus to all defenses until the end of your next turn. Special You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.)
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Post by hogarhul on Feb 21, 2012 18:09:47 GMT -5
(That was Rune of Mending, BTW)
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Post by Tylor on Feb 21, 2012 18:18:34 GMT -5
Color seems to flow back into Bhenn's face and the blood on his bandages actually becomes fainter. He brightens up, and is amazed at the power that flowed from Hogar-Hul's hands. Fumbling for words he thanks you graciously, even standing up take your hand in his. He removes his bandages to show a sealed wound, with a faint glow still coming from the scar across the side of his chest.
"Thank you. Thank you so very much."
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Post by hogarhul on Feb 21, 2012 18:20:16 GMT -5
No problem. Moradin taught me that word in dream.
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Post by Leoneiros on Feb 21, 2012 18:23:17 GMT -5
*Looks at comrades* Well if that is all we will take our leave. *Looks at Bhenn. Nods* Goodbye
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Post by isrealjacob on Feb 21, 2012 18:24:39 GMT -5
*quietly to Leoneiros* "Well, It looks as if our Orc friend might be useful after all"
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Post by Leoneiros on Feb 21, 2012 18:26:04 GMT -5
*responds quietly I know right* *smiles at Hogar* Good job friend.
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Post by hogarhul on Feb 21, 2012 18:26:17 GMT -5
Hogar ready to go!
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Post by Leoneiros on Feb 21, 2012 18:27:18 GMT -5
* We Leave if Bhenn has nothing left to say*
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Post by isrealjacob on Feb 21, 2012 18:28:10 GMT -5
*Louder for everyone to hear as they leave* "I'm not worried about the Kobolds, but we should watch out for whoever is controlling them. Are we ready to look into this cave or does anyone need to make another stop first? We should probably get some torches before we leave town."
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Post by Leoneiros on Feb 21, 2012 18:31:02 GMT -5
I have a feeling we need to slow down a talk about this be fore we head off for kobolds. We have a serious lack of information. i too believe that the kobolds are too organized and that someone is pulling their strings I say we gather supplies sit to discuss the situation and then head off.
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Post by hogarhul on Feb 21, 2012 18:32:14 GMT -5
Hogar see in dark just fine!
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