Post by Baelinor Alkatrine on Feb 23, 2012 15:22:11 GMT -5
Sorry, I can't currently download anything, so iplay4e isn't usable by me.
Thus---
Baelinor Alkatrine, Divine Warrior of Balance
22 years old
Dull gray scaled Dragonborn
lvl 1 Paladin
6'7" tall
325 lbs
Unaligned
Oghma, Lord of Knowledge
Speed - 25 ft
Vision - Low-light
Languages - Common, Draconic
Original Rolls - 16, 16, 14, 14, 14, 12
Strength - 18
Dexterity - 12
Constitution - 14
Intelligence - 14
Wisdom - 16
Charisma - 16
Initiative - 1
AC - 20
HP - 29
Healing Surges - 12 (10hp each)
Fortitude - 15
Reflex - 15
Willpower - 14
Acrobatics - 3 + DEX
Arcana +2 + INT
Athletics +0 + STR
Bluff +3 + CHA
Diplomacy +3 + CHA
Dungeoneering +3 + WIS
Endurance +0 + CON
Heal* +8 + WIS
History* +9 + INT
Insight* +8 + WIS
Intimidate +3 +CHA
Nature +3 + WIS
Perception +4 + WIS
Religion*+7 + INT
Stealth - 3 + DEX
Streetwise +3 + CHA
Thievery - 3 + DEX
Dragonborn Senses
Divine Challenge - Minor Action - Close Burst 5 - One creature within the burst
Mark the target. -2 to atks which do not include me as a target. Radiant dmg = 3+cha for the first attack it makes which doesn't include me as a target before the start of my next turn.
I must engage the target on each turn or declare a new challenge, or be unable to use this ability for 1 turn, and the challenge ends
Lay on Hands - Minor Action - Melee Touch - One creature which is touched
Use (wis) times per day, but once per round.
I spend a HS to allow the touched target to regain HP as though they had spent a healing surge.
Holy Strike - Standard Action - Melee Weapon - One creatue which is attacked - STR vs AC
1[w]+STR radiant damage. If target is marked by me, add WIS MOD to damage.
Bolstering Strike - Standard Action - Melee Weapon - One creature which is attacked - CHA vs AC
1[w]+CHA damage. I gain THP equal to my WIS MOD.
Dragon Breath - Minor Action - Close Blast 3 - All creatures -STR+2 vs REF
1d6 + CON cold damage
Shielding Smite - Standard Action - Melee Weapon - One creature which is attacked - CHA vs AC
2[w]+CHA damage. In addition, until the end of my next turn, one ally gains a bonus to their AC equal to my Wisdom modifier.
Paladin's Judgement - Standard Action - Melee Weapon - One creature which is attacked - STR vs AC
3[w]+STR damage. In addition, one ally within 5 squares may spend a HS. If I miss, the ally may still spend a HS.
Carrying - 103 lbs
AD - 0
PP - 0
GP - 0
SP - 0
CP - 0
Normal Load = STRx10
Heavy Load = STRx20
Push/Drag = STRx50
Normal Load\tab - 160 lbs or less - No penalties
Medium Load - 161 lbs to 320 lbs - Apply the slowed condition, and both hands are occupied\par
Push/Drag - 321 lbs to 800 lbs - Apply the slowed condition, both hands are occupied, can't pass dif terrain
Longsword +3 atk - 1d8 - Heavy Blade - Versatile
Heavy Shield +2 AC & Ref -2 check
Plate Armor +8 AC, no dex -2 check -1 spd
Holy Symbol - Permits the use of paladin powers with the implement keyword
S.A.K. 15gp 33 lbs
^Backpack (2gp)
^Bedroll (1sp)
^Flint & steel (1gp)
^Belt Pouch (1gp)
^Rations (10) (5gp)
^50ft H. Rope (1gp)
^Sunrods (2) (4gp)
^Waterskin (1gp)
Body Slots
Head Slot - Plate Helmet
Neck Slot - Holy Symbol
Hands Slot - Heavy Shield & Longsword
Waist Slot - Leather Belt w/ pouch
Feet Slot - Plate Boots
Thus---
Baelinor Alkatrine, Divine Warrior of Balance
22 years old
Dull gray scaled Dragonborn
lvl 1 Paladin
6'7" tall
325 lbs
Unaligned
Oghma, Lord of Knowledge
Speed - 25 ft
Vision - Low-light
Languages - Common, Draconic
Original Rolls - 16, 16, 14, 14, 14, 12
Strength - 18
Dexterity - 12
Constitution - 14
Intelligence - 14
Wisdom - 16
Charisma - 16
Initiative - 1
AC - 20
HP - 29
Healing Surges - 12 (10hp each)
Fortitude - 15
Reflex - 15
Willpower - 14
Skills
(An "*" is my symbol used to represent Trained Skills)
(An "*" is my symbol used to represent Trained Skills)
Acrobatics - 3 + DEX
Arcana +2 + INT
Athletics +0 + STR
Bluff +3 + CHA
Diplomacy +3 + CHA
Dungeoneering +3 + WIS
Endurance +0 + CON
Heal* +8 + WIS
History* +9 + INT
Insight* +8 + WIS
Intimidate +3 +CHA
Nature +3 + WIS
Perception +4 + WIS
Religion*+7 + INT
Stealth - 3 + DEX
Streetwise +3 + CHA
Thievery - 3 + DEX
Feats:
Dragonborn Senses
Powers
---At-Will Powers---
---At-Will Powers---
Divine Challenge - Minor Action - Close Burst 5 - One creature within the burst
Mark the target. -2 to atks which do not include me as a target. Radiant dmg = 3+cha for the first attack it makes which doesn't include me as a target before the start of my next turn.
I must engage the target on each turn or declare a new challenge, or be unable to use this ability for 1 turn, and the challenge ends
Lay on Hands - Minor Action - Melee Touch - One creature which is touched
Use (wis) times per day, but once per round.
I spend a HS to allow the touched target to regain HP as though they had spent a healing surge.
Holy Strike - Standard Action - Melee Weapon - One creatue which is attacked - STR vs AC
1[w]+STR radiant damage. If target is marked by me, add WIS MOD to damage.
Bolstering Strike - Standard Action - Melee Weapon - One creature which is attacked - CHA vs AC
1[w]+CHA damage. I gain THP equal to my WIS MOD.
---Encounter Powers---
Dragon Breath - Minor Action - Close Blast 3 - All creatures -STR+2 vs REF
1d6 + CON cold damage
Shielding Smite - Standard Action - Melee Weapon - One creature which is attacked - CHA vs AC
2[w]+CHA damage. In addition, until the end of my next turn, one ally gains a bonus to their AC equal to my Wisdom modifier.
---Daily Powers---
Paladin's Judgement - Standard Action - Melee Weapon - One creature which is attacked - STR vs AC
3[w]+STR damage. In addition, one ally within 5 squares may spend a HS. If I miss, the ally may still spend a HS.
---Inventory---
Carrying - 103 lbs
AD - 0
PP - 0
GP - 0
SP - 0
CP - 0
Normal Load = STRx10
Heavy Load = STRx20
Push/Drag = STRx50
Normal Load\tab - 160 lbs or less - No penalties
Medium Load - 161 lbs to 320 lbs - Apply the slowed condition, and both hands are occupied\par
Push/Drag - 321 lbs to 800 lbs - Apply the slowed condition, both hands are occupied, can't pass dif terrain
Equipment
85gp 70 lbs
85gp 70 lbs
Longsword +3 atk - 1d8 - Heavy Blade - Versatile
Heavy Shield +2 AC & Ref -2 check
Plate Armor +8 AC, no dex -2 check -1 spd
Holy Symbol - Permits the use of paladin powers with the implement keyword
Gear
15gp 33 lbs
15gp 33 lbs
S.A.K. 15gp 33 lbs
^Backpack (2gp)
^Bedroll (1sp)
^Flint & steel (1gp)
^Belt Pouch (1gp)
^Rations (10) (5gp)
^50ft H. Rope (1gp)
^Sunrods (2) (4gp)
^Waterskin (1gp)
Body Slots
Head Slot - Plate Helmet
Neck Slot - Holy Symbol
Hands Slot - Heavy Shield & Longsword
Waist Slot - Leather Belt w/ pouch
Feet Slot - Plate Boots